Wish Shard Redemption Catalog


Items

NameDescriptionShard CostOther Requirements
Bag of TransformationThe Bag of Magic Transformation allows you to combine runes of the same type automatically. Just put all runes of a specific type in your inventory and use the bag on one of the runes. For every two runes of a given type you'll reveice one of the higher type automatically.5
Bone WandA character with the Craft Wand feat can cast any spell of 4th level or less on this item to create a magical wand containing that spell with 50 charges.3
Boots of SpeedPerma-Haste effect for wearer.15
Circular SequencerThis ring is a sequencer, how it works or where it was made is unknown. It is a beautiful ring, and simple in appearance.20
Gem of SearchingGrants a +20 Search Skill Bonus.5Inventory Restricted to 1 Item.
Greater Bag of HoldingPrized by pack rats far and wide, Bags of Holding originated among the mischievous kender in the far-off world of Krynn.25Inventory Restricted to 1 Item.
Immunity Shard (Acid) Owner gains 30% Acid Immunity. Static Inventory Item.10Inventory Restricted to 1 Item.
Immunity Shard (Cold) Owner gains 30% Cold Immunity. Static Inventory Item.5Inventory Restricted to 1 Item.
Immunity Shard (Electrical)Owner gains 30% Electrical Immunity. Static Inventory Item.5Inventory Restricted to 1 Item.
Immunity Shard (Fire)Owner gains 30% Fire Immunity. Static Inventory Item.10Inventory Restricted to 1 Item.
Immunity Shard (Sonic) Owner gains 30% Sonic Immunity. Static Inventory Item.12Inventory Restricted to 1 Item.
MetaRod of PreparationsYou can use the Rod of MetaPrepas to quickly prepare your party for Adventure.5
Pot of Greater RestorationFully heals user and removes most negative effects per use. (10 Uses)10
Potion of Forced RestThis potion will forcibly rest your character. Retoring all spells, HP, and removing all effects that are of a duration nature.10Inventory Restricted to 1 Item.
Rod of Fast BuffingThis Rod Allows any number of spells to be cast as a single action.1


Feats

NameDescriptionShard CostOther Requirements
Acid Spitter IPrerequisite: Unlimited Throwing Mastery I

Adds 1d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat.
5Required Feat: Unlimited Throwing Mastery I
Acid Spitter IIPrerequisite: Unlimited Throwing Mastery I and Acid Spitter I

Adds 2d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat.
10Required Feat: Acid Spitter I
Acid Spitter IIIPrerequisite: Unlimited Throwing Mastery I and Acid Spitter II

Adds 2d8 acid damage to ammunition created by the Unlimited Throwing Mastery feat.
15XP Required: 1000000

Required Feat: Acid Spitter II
Acid Spitter IVPrerequisite: Unlimited Throwing Mastery I and Acid Spitter III

Adds 3d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat.
20Required Feat: Acid Spitter III
Electrical Blaster IPrerequisite: Unlimited Throwing Mastery I

Adds 1d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat.
5Required Feat: Unlimited Throwing Mastery I
Electrical Blaster IIPrerequisite: Unlimited Throwing Mastery I and Electrical Blaster I

Adds 2d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat.
10Required Feat: Electrical Blaster I
Electrical Blaster IIIPrerequisite: Unlimited Throwing Mastery I and Electrical Blaster II

Adds 2d8 electrical damage to ammunition created by the Unlimited Throwing Mastery feat
15XP Required: 1000000

Required Feat: Electrical Blaster II
Electrical Blaster IVPrerequisite: Unlimited Throwing Mastery I and Electrical Blaster III

Adds 3d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat
20Required Feat: Electrical Blaster III
Fire Thrower IPrerequisite: Unlimited Throwing Mastery I

Adds 1d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat.
5Required Feat: Unlimited Throwing Mastery I
Fire Thrower IIPrerequisite: Unlimited Throwing Mastery I and Fire Thrower I

Adds 2d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat.
10Required Feat: Fire Thrower I
Fire Thrower IIIPrerequisite: Unlimited Throwing Mastery I and Fire Thrower II

Adds 2d8 fire damage to ammunition created by the Unlimited Throwing Mastery feat.
15XP Required: 1000000

Required Feat: Fire Thrower II
Fire Thrower IVPrerequisite: Unlimited Throwing Mastery I and Fire Thrower III

Adds 3d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat.
20Required Feat: Fire Thrower III
Ice Slinger IPrerequisite: Unlimited Throwing Mastery I

Adds 1d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat.
5Required Feat: Unlimited Throwing Mastery I
Ice Slinger IIPrerequisite: Unlimited Throwing Mastery I and Ice Slinger I

Adds 2d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat.
10Required Feat: Ice Slinger I
Ice Slinger IIIPrerequisite: Unlimited Throwing Mastery I and Ice Slinger II

Adds 2d8 cold damage to ammunition created by the Unlimited Throwing Mastery feat.
15XP Required: 1000000

Required Feat: Ice Slinger II
Ice Slinger IVPrerequisite: Unlimited Throwing Mastery I and Ice Slinger III

Adds 3d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat.
20Required Feat: Ice Slinger III
Sonic Shrieker IPrerequisite: Unlimited Throwing Mastery I

Adds 1d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat.
5Required Feat: Unlimited Throwing Mastery I
Sonic Shrieker IIPrerequisite: Unlimited Throwing Mastery I and Sonic Shrieker I

Adds 2d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat.
10Required Feat: Sonic Shrieker I
Sonic Shrieker IIIPrerequisite: Unlimited Throwing Mastery I and Sonic Shrieker II

Adds 2d8 sonic damage to ammunition created by the Unlimited Throwing Mastery feat.
15XP Required: 1000000

Required Feat: Sonic Shrieker II
Sonic Shrieker IVPrerequisite: Unlimited Throwing Mastery I and Sonic Shrieker III

Adds 3d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat.
20Required Feat: Sonic Shrieker III
TeleportRequirements: Cast spell with at least 26 arcane equivalent caster levels.

School: Illusion
Components: Verbal
Range: Long
Target: Area
Duration: Instant
Cooldown: 60 seconds
Save: None
Spell Resistance: No

Teleport allows the caster to magically transport to a location within line-of-sight.
25
Unlimited Throwing Mastery IUse: Automatic

After gaining this feat, a stack of +1 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
1
Unlimited Throwing Mastery IIUse: Automatic

After gaining this feat, a stack of +3 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
10Required Feat: Unlimited Throwing Mastery I
Unlimited Throwing Mastery IIIUse: Automatic

After gaining this feat, a stack of +5 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
20Required Feat: Unlimited Throwing Mastery II
Unlimited Throwing Mastery IVUse: Automatic

After gaining this feat, a stack of +7 ammunition with a 1d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
30XP Required: 435000

Required Feat: Unlimited Throwing Mastery III
Unlimited Throwing Mastery VUse: Automatic

After gaining this feat, a stack of +9 ammunition with a 2d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
50XP Required: 1000000

Required Feat: Unlimited Throwing Mastery IV
Unlimited Throwing Mastery VIUse: Automatic

After gaining this feat, a stack of +11 ammunition with a 2d12 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
60XP Required: 1000000

Required Feat: Unlimited Throwing Mastery V
Unlimited Throwing Mastery VIIUse: Automatic

After gaining this feat, a stack of +15 ammunition with a 5d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically.

Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type.
70XP Required: 1000000

Required Feat: Unlimited Throwing Mastery VI


Epic & Legendary Feats

NameDescriptionShard CostOther Requirements
Epic ConfluenceType of Feat: Epic
Prerequisites: None
Classes: All
Duration: Permanent

All Realms of Trinity modified spells cast from memory, scrolls, potions, or wands cast with Epic Relevel 5 bonuses. Note: This does not change the level of caster the spell is being cast from. For example, if you have 15 levels of a particular class, the spell casts at level 15, but will get the Epic Relevel bonuses of ER5.
100XP Required: 7000000

Epic CraftsmanType of Feat: Epic
Duration: Permanent

At the Underdark forge:

- Unlocks a 4th Damage type to be addable to your item.
- Allows +10 Enhancement Bonus and +13 Attack Bonus.
- Allows +12 AC Bonus

You will get these options regardless of your Craft Item or Craft Armor skills.

NOTE: You will lose this feat on releveling, however you will be automatically credited 35 Wish Shards at the time of your next relevel.
50XP Required: 2000000

Epic EnlightenmentType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Wisdom Feats over what you already have. For Instance if you have Great Wisdom 3, you will have Great Wisdom 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Wisdom Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel.
50XP Required: 3500000

Epic FinesseType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Dexterity Feats over what you already have. For Instance if you have Great Dexterity 3, you will have Great Dexterity 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Dexterity Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel.
50XP Required: 3500000

Epic GrandstandType of Feat: Epic
Prerequisites: None
Specifics: The character can summon a faction companion to aid them in their adventures. There are three factions available, each of which providing a different type of companion. The summoned henchman will be level 24. The strength of the summoned henchman can be increased by the Diplomatic Leadership feats gained through the Role Playing experience system, though these feats are not required to use Epic Grandstand.

The following factions are available, and the chosen faction from which to summon a henchman can be changed by speaking to the corresponding watch captain:

Trinity Royal Guard - Located in Trinity Town Center at the Trinity Guard Shack
Asyrian Dwarves - Located in Asyria in the Asyrian Noble District
Purple Dragons - Located in Suzail at the South District Entrance

Classes: All

Duration: Permanent, or until henchman dies or is unsummoned by conversation.
50XP Required: 7000000

Epic InsightType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Intelligence Feats over what you already have. For Instance if you have Great Intelligence 3, you will have Great Intelligence 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Intelligence Feats, however you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel.
50XP Required: 3500000

Epic PresenceType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Charisma Feats over what you already have. For Instance if you have Great Charisma 3, you will have Great Charisma 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Charisma Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel
50XP Required: 3500000

Epic RegenerationType of Feat: Epic
Prerequisites: None
Classes: All
Duration: 3 minutes (Real Time)

Once per day: All party members receive regeneration 20 for duration of feat or until resting.
75XP Required: 4000000

Epic ResilienceType of Feat: Epic
Prerequisites: None
Classes: All
Duration: 15 minutes (Real Time)

Once per day: All party members receive +12 to all saves for 24 hours or until resting. It does not stack with greater/super resistance spells.
50XP Required: 4000000

Epic RestorationType of Feat: Epic
Prerequisites: None
Specifics: Once per day you will be able to fully heal your character, remove all negative effects, and restore all spells, etc. Same as a rest.
Classes: All
Duration: Instant
50XP Required: 7000000

Epic ResurrectionType of Feat: Epic
Prerequisites: None
Classes: All
Duration: Instant
[!] Costs 1 Wish Shard per use.

Twice per day: Resurrects all party members and gives them 100 temporary hit points for five minutes.
50XP Required: 2500000

Epic StoicismType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Strength Feats over what you already have. For Instance if you have Great Strength 3, you will have Great Strength 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Strength Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel.
50XP Required: 3500000

Epic TerminationType of Feat: Epic
Prerequisites: None
Specifics:
Classes: All
Duration: Instant
[!] Costs 1 Wish Shard per use.

Once per day: Kills all hostile non-journal tied creatures in area. Period. They will get no save, no magic resistance. They just die. If a creature has death immunity, the feat will have no effect on it unless you have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock. There is no XP or GP bonus for creatures killed in this manner.

Costs:

- If you have less than 8 million XP: You will lose 100HP + 20HP per creature killed, -20 Natural AC, and 100% Spell Failure for 3 seconds per creature killed, max 3 minutes ( Real time ).
- If you have less than 9 million XP, but have greater than 8 million: You will lose 100HP + 10HP per creature killed, -20 Natural AC, and 100% Spell Failure for 2 seconds per creature killed, max 3 minutes ( Real time ).
- If you have less than 10 million XP, but have greater than 9 million: You will lose 100HP + 5 HP per creature killed, -20 Natural AC, and 100% Spell Failure for 1 second per creature killed, max 3 minutes ( Real time ).
- If you don't have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock you will suffer 300 points of additional damage per use.

Notes:

- If you die as a result of using this feat, your entire party will die.
- Only effects creatures with a 24 or less Challenge Rating. If you have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock, the feat will effect creatures with up to a 29 Challenge Rating.
100XP Required: 7000000

Epic VigorType of Feat: Epic
Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken.
Duration: Permanent

Gives the next six Great Constitution Feats over what you already have. For Instance if you have Great Constitution 3, you will have Great Constitution 4-9. You cannot go over 10.

Note: You will lose this feat on releveling, as well as the extra Great Constitution Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel
50XP Required: 3500000

Legend Epithet FeatRequirement: Level 34

You have become so powerful that tales of your exploits are heard across the very planes.

Use: Automatic
60XP Required: 9000000

Sacred Reserve IRequirement: Level 34, Legend

Once per day, if your hitpoints reach 0 you will be automatically healed 100 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 250 hitpoints instead.

Use: Automatic
25Required Feat: Legend
Sacred Reserve IIRequirement: Level 36, Sacred Reserve I, Legend

Once per day, if your hitpoints reach 0 you will be automatically healed 300 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 450 hitpoints instead.

Use: Automatic
50XP Required: 11000000

Required Feat: Sacred Reserve I
Sacred Reserve IIIRequirement: Level 38, Sacred Reserve II, Legend, 10 Wish Shards

Once per day, if your hitpoints reach 0 you will be automatically healed 500 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 650 hitpoints instead.

Use: Automatic
20XP Required: 13000000

Required Feat: Sacred Reserve II
Sacred Reserve IVRequirement: Level 40, Sacred Reserve III, Legend

Once per day, if your hitpoints reach 0 you will be automatically healed 700 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 850 hitpoints instead.

Use: Automatic
100XP Required: 15000000

Required Feat: Sacred Reserve III
Soul StrikePrerequisite: Weapon Master 6, 15 Wish Shards, Epic Relevel 2
Specifics: Once per three rounds, you can strike your oponent using the Soul Strike technique to automatically land a critical hit. Even creatures immune to critical hits are affected by this ability. You must land a touch attack without your base attack bonus being added to the total for the ability to work against your opponent.
Use: Selected
50XP Required: 2000000



Player Features

NameDescriptionShard CostOther Requirements
Advance To ROT Ch. 5Purchasing this option will advance your story progression to ROT1 - Chapter 5 if you have at least one character at ROT1 - Chapter 5.7
Advance To ROT2Purchasing this option will advance your story progression to ROT2 - Chapter 1 if you have at least one character at ROT2 - Chapter 1.15
Advance To ROT3Purchasing this option will advance your story progression to ROT3 - Chapter 1 if you have at least one character at ROT3 - Chapter 1.15
Advance to ROT3 EndPurchasing this option will advance your story progression to ROT3 - Chapter 18 if you have at least one character at ROT3 - Chapter 18.15
Exempt From ILRRemoves Item Level Restriction (ILR) effects from character. (Note: This does not exlcude you from Items with class restrictions and associated limitations.)50
Reclaim Spent Bone WandWill allow player to convert all crafted Bone Wands with 0 charges to the base craftable wand.2


Premium Supporter Options

NameDescriptionShard CostOther Requirements
Advance To ROT Ch. 5Purchasing this option will advance your story progression to ROT1 - Chapter 5 if you have at least one character at ROT1 - Chapter 5.0
Advance To ROT2Purchasing this option will advance your story progression to ROT2 - Chapter 1 if you have at least one character at ROT2 - Chapter 1.0
Advance to ROT3Purchasing this option will advance your story progression to ROT3 - Chapter 1 if you have at least one character at ROT3 - Chapter 1.0
Advance to ROT3 EndPurchasing this option will advance your story progression to ROT3 - Chapter 18 if you have at least one character at ROT3 - Chapter 18.0
Exempt From ILRRemoves Item Level Restriction (ILR) effects from character. (Note: This does not exlcude you from Items with class restrictions and associated limitations.)10


Gold

NameDescriptionShard CostOther Requirements
Use Wish Shards for GoldUpon redemption, you will receive 1500 gold per level per Wish Shard redeemed.1


Experience

NameDescriptionShard CostOther Requirements
Use WIsh Shard for XPUpon redemption, you will receive 750 XP per level per Wish Shard redeemed.1