Wish Shard Redemption Catalog
Items
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Bag of Transformation | The Bag of Magic Transformation allows you to combine runes of the same type automatically. Just put all runes of a specific type in your inventory and use the bag on one of the runes. For every two runes of a given type you'll reveice one of the higher type automatically. | 5 | |
Bone Wand | A character with the Craft Wand feat can cast any spell of 4th level or less on this item to create a magical wand containing that spell with 50 charges. | 3 | |
Boots of Speed | Perma-Haste effect for wearer. | 15 | |
Circular Sequencer | This ring is a sequencer, how it works or where it was made is unknown. It is a beautiful ring, and simple in appearance. | 20 | |
Gem of Searching | Grants a +20 Search Skill Bonus. | 5 | Inventory Restricted to 1 Item. |
Greater Bag of Holding | Prized by pack rats far and wide, Bags of Holding originated among the mischievous kender in the far-off world of Krynn. | 25 | Inventory Restricted to 1 Item. |
Immunity Shard (Acid) | Owner gains 30% Acid Immunity. Static Inventory Item. | 10 | Inventory Restricted to 1 Item. |
Immunity Shard (Cold) | Owner gains 30% Cold Immunity. Static Inventory Item. | 5 | Inventory Restricted to 1 Item. |
Immunity Shard (Electrical) | Owner gains 30% Electrical Immunity. Static Inventory Item. | 5 | Inventory Restricted to 1 Item. |
Immunity Shard (Fire) | Owner gains 30% Fire Immunity. Static Inventory Item. | 10 | Inventory Restricted to 1 Item. |
Immunity Shard (Sonic) | Owner gains 30% Sonic Immunity. Static Inventory Item. | 12 | Inventory Restricted to 1 Item. |
MetaRod of Preparations | You can use the Rod of MetaPrepas to quickly prepare your party for Adventure. | 5 | |
Pot of Greater Restoration | Fully heals user and removes most negative effects per use. (10 Uses) | 10 | |
Potion of Forced Rest | This potion will forcibly rest your character. Retoring all spells, HP, and removing all effects that are of a duration nature. | 10 | Inventory Restricted to 1 Item. |
Rod of Fast Buffing | This Rod Allows any number of spells to be cast as a single action. | 1 |
Feats
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Acid Spitter I | Prerequisite: Unlimited Throwing Mastery I Adds 1d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat. | 5 | Required Feat: Unlimited Throwing Mastery I |
Acid Spitter II | Prerequisite: Unlimited Throwing Mastery I and Acid Spitter I Adds 2d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat. | 10 | Required Feat: Acid Spitter I |
Acid Spitter III | Prerequisite: Unlimited Throwing Mastery I and Acid Spitter II Adds 2d8 acid damage to ammunition created by the Unlimited Throwing Mastery feat. | 15 | XP Required: 1000000 Required Feat: Acid Spitter II |
Acid Spitter IV | Prerequisite: Unlimited Throwing Mastery I and Acid Spitter III Adds 3d6 acid damage to ammunition created by the Unlimited Throwing Mastery feat. | 20 | Required Feat: Acid Spitter III |
Electrical Blaster I | Prerequisite: Unlimited Throwing Mastery I Adds 1d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat. | 5 | Required Feat: Unlimited Throwing Mastery I |
Electrical Blaster II | Prerequisite: Unlimited Throwing Mastery I and Electrical Blaster I Adds 2d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat. | 10 | Required Feat: Electrical Blaster I |
Electrical Blaster III | Prerequisite: Unlimited Throwing Mastery I and Electrical Blaster II Adds 2d8 electrical damage to ammunition created by the Unlimited Throwing Mastery feat | 15 | XP Required: 1000000 Required Feat: Electrical Blaster II |
Electrical Blaster IV | Prerequisite: Unlimited Throwing Mastery I and Electrical Blaster III Adds 3d6 electrical damage to ammunition created by the Unlimited Throwing Mastery feat | 20 | Required Feat: Electrical Blaster III |
Fire Thrower I | Prerequisite: Unlimited Throwing Mastery I Adds 1d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat. | 5 | Required Feat: Unlimited Throwing Mastery I |
Fire Thrower II | Prerequisite: Unlimited Throwing Mastery I and Fire Thrower I Adds 2d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat. | 10 | Required Feat: Fire Thrower I |
Fire Thrower III | Prerequisite: Unlimited Throwing Mastery I and Fire Thrower II Adds 2d8 fire damage to ammunition created by the Unlimited Throwing Mastery feat. | 15 | XP Required: 1000000 Required Feat: Fire Thrower II |
Fire Thrower IV | Prerequisite: Unlimited Throwing Mastery I and Fire Thrower III Adds 3d6 fire damage to ammunition created by the Unlimited Throwing Mastery feat. | 20 | Required Feat: Fire Thrower III |
Ice Slinger I | Prerequisite: Unlimited Throwing Mastery I Adds 1d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat. | 5 | Required Feat: Unlimited Throwing Mastery I |
Ice Slinger II | Prerequisite: Unlimited Throwing Mastery I and Ice Slinger I Adds 2d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat. | 10 | Required Feat: Ice Slinger I |
Ice Slinger III | Prerequisite: Unlimited Throwing Mastery I and Ice Slinger II Adds 2d8 cold damage to ammunition created by the Unlimited Throwing Mastery feat. | 15 | XP Required: 1000000 Required Feat: Ice Slinger II |
Ice Slinger IV | Prerequisite: Unlimited Throwing Mastery I and Ice Slinger III Adds 3d6 cold damage to ammunition created by the Unlimited Throwing Mastery feat. | 20 | Required Feat: Ice Slinger III |
Sonic Shrieker I | Prerequisite: Unlimited Throwing Mastery I Adds 1d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat. | 5 | Required Feat: Unlimited Throwing Mastery I |
Sonic Shrieker II | Prerequisite: Unlimited Throwing Mastery I and Sonic Shrieker I Adds 2d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat. | 10 | Required Feat: Sonic Shrieker I |
Sonic Shrieker III | Prerequisite: Unlimited Throwing Mastery I and Sonic Shrieker II Adds 2d8 sonic damage to ammunition created by the Unlimited Throwing Mastery feat. | 15 | XP Required: 1000000 Required Feat: Sonic Shrieker II |
Sonic Shrieker IV | Prerequisite: Unlimited Throwing Mastery I and Sonic Shrieker III Adds 3d6 sonic damage to ammunition created by the Unlimited Throwing Mastery feat. | 20 | Required Feat: Sonic Shrieker III |
Teleport | Requirements: Cast spell with at least 26 arcane equivalent caster levels. School: Illusion Components: Verbal Range: Long Target: Area Duration: Instant Cooldown: 60 seconds Save: None Spell Resistance: No Teleport allows the caster to magically transport to a location within line-of-sight. | 25 | |
Unlimited Throwing Mastery I | Use: Automatic After gaining this feat, a stack of +1 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 1 | |
Unlimited Throwing Mastery II | Use: Automatic After gaining this feat, a stack of +3 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 10 | Required Feat: Unlimited Throwing Mastery I |
Unlimited Throwing Mastery III | Use: Automatic After gaining this feat, a stack of +5 ammunition ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 20 | Required Feat: Unlimited Throwing Mastery II |
Unlimited Throwing Mastery IV | Use: Automatic After gaining this feat, a stack of +7 ammunition with a 1d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 30 | XP Required: 435000 Required Feat: Unlimited Throwing Mastery III |
Unlimited Throwing Mastery V | Use: Automatic After gaining this feat, a stack of +9 ammunition with a 2d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 50 | XP Required: 1000000 Required Feat: Unlimited Throwing Mastery IV |
Unlimited Throwing Mastery VI | Use: Automatic After gaining this feat, a stack of +11 ammunition with a 2d12 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 60 | XP Required: 1000000 Required Feat: Unlimited Throwing Mastery V |
Unlimited Throwing Mastery VII | Use: Automatic After gaining this feat, a stack of +15 ammunition with a 5d6 Divine damage bonus ( type chosen at time of taking this feat) will be created in your inventory. Upon exhausting the stack of ammunition, a new stack and equip to your main hand weapon slot automatically. Note: This feat may be quick slotted or accessed through Special Abilities under the radial menu ( Shift + Right Clicking character ) to allow you to change the unlimited ammunition type. | 70 | XP Required: 1000000 Required Feat: Unlimited Throwing Mastery VI |
Epic & Legendary Feats
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Epic Confluence | Type of Feat: Epic Prerequisites: None Classes: All Duration: Permanent All Realms of Trinity modified spells cast from memory, scrolls, potions, or wands cast with Epic Relevel 5 bonuses. Note: This does not change the level of caster the spell is being cast from. For example, if you have 15 levels of a particular class, the spell casts at level 15, but will get the Epic Relevel bonuses of ER5. | 100 | XP Required: 7000000 |
Epic Craftsman | Type of Feat: Epic Duration: Permanent At the Underdark forge: - Unlocks a 4th Damage type to be addable to your item. - Allows +10 Enhancement Bonus and +13 Attack Bonus. - Allows +12 AC Bonus You will get these options regardless of your Craft Item or Craft Armor skills. NOTE: You will lose this feat on releveling, however you will be automatically credited 35 Wish Shards at the time of your next relevel. | 50 | XP Required: 2000000 |
Epic Enlightenment | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Wisdom Feats over what you already have. For Instance if you have Great Wisdom 3, you will have Great Wisdom 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Wisdom Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel. | 50 | XP Required: 3500000 |
Epic Finesse | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Dexterity Feats over what you already have. For Instance if you have Great Dexterity 3, you will have Great Dexterity 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Dexterity Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel. | 50 | XP Required: 3500000 |
Epic Grandstand | Type of Feat: Epic Prerequisites: None Specifics: The character can summon a faction companion to aid them in their adventures. There are three factions available, each of which providing a different type of companion. The summoned henchman will be level 24. The strength of the summoned henchman can be increased by the Diplomatic Leadership feats gained through the Role Playing experience system, though these feats are not required to use Epic Grandstand. The following factions are available, and the chosen faction from which to summon a henchman can be changed by speaking to the corresponding watch captain: Trinity Royal Guard - Located in Trinity Town Center at the Trinity Guard Shack Asyrian Dwarves - Located in Asyria in the Asyrian Noble District Purple Dragons - Located in Suzail at the South District Entrance Classes: All Duration: Permanent, or until henchman dies or is unsummoned by conversation. | 50 | XP Required: 7000000 |
Epic Insight | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Intelligence Feats over what you already have. For Instance if you have Great Intelligence 3, you will have Great Intelligence 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Intelligence Feats, however you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel. | 50 | XP Required: 3500000 |
Epic Presence | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Charisma Feats over what you already have. For Instance if you have Great Charisma 3, you will have Great Charisma 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Charisma Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel | 50 | XP Required: 3500000 |
Epic Regeneration | Type of Feat: Epic Prerequisites: None Classes: All Duration: 3 minutes (Real Time) Once per day: All party members receive regeneration 20 for duration of feat or until resting. | 75 | XP Required: 4000000 |
Epic Resilience | Type of Feat: Epic Prerequisites: None Classes: All Duration: 15 minutes (Real Time) Once per day: All party members receive +12 to all saves for 24 hours or until resting. It does not stack with greater/super resistance spells. | 50 | XP Required: 4000000 |
Epic Restoration | Type of Feat: Epic Prerequisites: None Specifics: Once per day you will be able to fully heal your character, remove all negative effects, and restore all spells, etc. Same as a rest. Classes: All Duration: Instant | 50 | XP Required: 7000000 |
Epic Resurrection | Type of Feat: Epic Prerequisites: None Classes: All Duration: Instant [!] Costs 1 Wish Shard per use. Twice per day: Resurrects all party members and gives them 100 temporary hit points for five minutes. | 50 | XP Required: 2500000 |
Epic Stoicism | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Strength Feats over what you already have. For Instance if you have Great Strength 3, you will have Great Strength 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Strength Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel. | 50 | XP Required: 3500000 |
Epic Termination | Type of Feat: Epic Prerequisites: None Specifics: Classes: All Duration: Instant [!] Costs 1 Wish Shard per use. Once per day: Kills all hostile non-journal tied creatures in area. Period. They will get no save, no magic resistance. They just die. If a creature has death immunity, the feat will have no effect on it unless you have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock. There is no XP or GP bonus for creatures killed in this manner. Costs: - If you have less than 8 million XP: You will lose 100HP + 20HP per creature killed, -20 Natural AC, and 100% Spell Failure for 3 seconds per creature killed, max 3 minutes ( Real time ). - If you have less than 9 million XP, but have greater than 8 million: You will lose 100HP + 10HP per creature killed, -20 Natural AC, and 100% Spell Failure for 2 seconds per creature killed, max 3 minutes ( Real time ). - If you have less than 10 million XP, but have greater than 9 million: You will lose 100HP + 5 HP per creature killed, -20 Natural AC, and 100% Spell Failure for 1 second per creature killed, max 3 minutes ( Real time ). - If you don't have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock you will suffer 300 points of additional damage per use. Notes: - If you die as a result of using this feat, your entire party will die. - Only effects creatures with a 24 or less Challenge Rating. If you have at least 5 levels of Cleric, Wizard, Sorcerer, or Warlock, the feat will effect creatures with up to a 29 Challenge Rating. | 100 | XP Required: 7000000 |
Epic Vigor | Type of Feat: Epic Prerequisites: Epic Relevel 3 (3,500,000 XP), Less than 2 of the Epic Stats Feats taken. Duration: Permanent Gives the next six Great Constitution Feats over what you already have. For Instance if you have Great Constitution 3, you will have Great Constitution 4-9. You cannot go over 10. Note: You will lose this feat on releveling, as well as the extra Great Constitution Feats, however, you will be automatically credited the Wish Shards paid for this feat at the time of your next relevel | 50 | XP Required: 3500000 |
Legend Epithet Feat | Requirement: Level 34 You have become so powerful that tales of your exploits are heard across the very planes. Use: Automatic | 60 | XP Required: 9000000 |
Sacred Reserve I | Requirement: Level 34, Legend Once per day, if your hitpoints reach 0 you will be automatically healed 100 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 250 hitpoints instead. Use: Automatic | 25 | Required Feat: Legend |
Sacred Reserve II | Requirement: Level 36, Sacred Reserve I, Legend Once per day, if your hitpoints reach 0 you will be automatically healed 300 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 450 hitpoints instead. Use: Automatic | 50 | XP Required: 11000000 Required Feat: Sacred Reserve I |
Sacred Reserve III | Requirement: Level 38, Sacred Reserve II, Legend, 10 Wish Shards Once per day, if your hitpoints reach 0 you will be automatically healed 500 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 650 hitpoints instead. Use: Automatic | 20 | XP Required: 13000000 Required Feat: Sacred Reserve II |
Sacred Reserve IV | Requirement: Level 40, Sacred Reserve III, Legend Once per day, if your hitpoints reach 0 you will be automatically healed 700 hitpoints. Level 19 Spirit Shamans and higher heal themselves for 850 hitpoints instead. Use: Automatic | 100 | XP Required: 15000000 Required Feat: Sacred Reserve III |
Soul Strike | Prerequisite: Weapon Master 6, 15 Wish Shards, Epic Relevel 2 Specifics: Once per three rounds, you can strike your oponent using the Soul Strike technique to automatically land a critical hit. Even creatures immune to critical hits are affected by this ability. You must land a touch attack without your base attack bonus being added to the total for the ability to work against your opponent. Use: Selected | 50 | XP Required: 2000000 |
Player Features
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Advance To ROT Ch. 5 | Purchasing this option will advance your story progression to ROT1 - Chapter 5 if you have at least one character at ROT1 - Chapter 5. | 7 | |
Advance To ROT2 | Purchasing this option will advance your story progression to ROT2 - Chapter 1 if you have at least one character at ROT2 - Chapter 1. | 15 | |
Advance To ROT3 | Purchasing this option will advance your story progression to ROT3 - Chapter 1 if you have at least one character at ROT3 - Chapter 1. | 15 | |
Advance to ROT3 End | Purchasing this option will advance your story progression to ROT3 - Chapter 18 if you have at least one character at ROT3 - Chapter 18. | 15 | |
Exempt From ILR | Removes Item Level Restriction (ILR) effects from character. (Note: This does not exlcude you from Items with class restrictions and associated limitations.) | 50 | |
Reclaim Spent Bone Wand | Will allow player to convert all crafted Bone Wands with 0 charges to the base craftable wand. | 2 |
Premium Supporter Options
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Advance To ROT Ch. 5 | Purchasing this option will advance your story progression to ROT1 - Chapter 5 if you have at least one character at ROT1 - Chapter 5. | 0 | |
Advance To ROT2 | Purchasing this option will advance your story progression to ROT2 - Chapter 1 if you have at least one character at ROT2 - Chapter 1. | 0 | |
Advance to ROT3 | Purchasing this option will advance your story progression to ROT3 - Chapter 1 if you have at least one character at ROT3 - Chapter 1. | 0 | |
Advance to ROT3 End | Purchasing this option will advance your story progression to ROT3 - Chapter 18 if you have at least one character at ROT3 - Chapter 18. | 0 | |
Exempt From ILR | Removes Item Level Restriction (ILR) effects from character. (Note: This does not exlcude you from Items with class restrictions and associated limitations.) | 10 |
Gold
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Use Wish Shards for Gold | Upon redemption, you will receive 1500 gold per level per Wish Shard redeemed. | 1 |
Experience
Name | Description | Shard Cost | Other Requirements |
---|---|---|---|
Use WIsh Shard for XP | Upon redemption, you will receive 750 XP per level per Wish Shard redeemed. | 1 |